Is it suspicious or odd to stand by the gate of a GA airport watching the planes? I also had problems with a high altitude plane until I decided to follow the K.I.S.S. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). Your previous content has been restored. Create an account to follow your favorite communities and start taking part in conversations. i dont know what kind of range youre looking for but i would make a significantly smaller plane. It is stable but can not maintain altitude. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. 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To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Let me. Or is it the same for all celestial bodies? Personally, I don't enjoy survey contracts on Kerbin. with a thrust vectoring range of only 3 degrees. I was hoping that the new intakes would give it the added altitude. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Your previous content has been restored. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. I would like to know which altitude I have to maintain for my experiments. Kerbal Space Program - All Easter Eggs Guide Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. Basically I can hit a target altitude of 20,000m but can not maintain it. Will post my results. Thank you, I was able to reach up to 24km altitude with this design. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. I have enough patience to do the slow flying, but is it horribly inefficient? First off as of .15.1 intakes don't do anything. jet engine efficiency in this game is based on built in thrust curves. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. You can spin around the whole world on just fumes. Sub-orbital spaceflight - Wikipedia Challenges Note: Your post will require moderator approval before it will be visible. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Build a plane or rocket for Kerbal high altitudes - Arqade Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button But maybe your patience? Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. But you'll need to unlock: High Altitude Flight Which cost 300 science. Privacy Policy. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. Are you using Stock or NEAR/FAR? What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. Plane - Kerbal Space Program Wiki Pasted as rich text. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). I start with the normal jet engines (which takes almost the complete runway). Ok, the panther engine is still not good enough. Double your speed, you need twice as much fuel. The other one I stay around 6000 meters. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN High altitude (~20km) possible with normal plane engines? If it's above the cross-hairs, you need a little less. I've been finding it difficult to build a jet that can fly over 15km alt. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. If you have an account, sign in now to post with your account. How do you get out of a corner when plotting yourself into a corner. It was meant for low altitude flight. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. How can this new ban on drag possibly be considered constitutional? As said above, the Wheesley is specifically designed as a low altitude engine. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. But. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Paste as plain text instead, High altitude planes - Kerbal Space Program Forums A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. Don't rely on the efficiency indicator! Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space The returns are diminishing so eventually you will hit a ceiling. [Solved] 30 20 / Upload or insert images from URL. If you have an account, sign in now to post with your account. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. The U-2's published maximum altitude is somewhere above 74,000 feet. surface of jool. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Imagine that first plane but with the bubble cockpit and the old style round intakes. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. That annoys me but I can't seem to get a design to make it work. If it's below the cross-hairs, you need a little more AoA. Is it even possible? Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. Does a plane consume more fuel if it flies at higher altitudes?
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