It took me a while to gather all information and present it to you in an understandable way. It's the fastest gathering in the game. Mongols are at their strongest moment in the Castle Age. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. 1- Tree Hop. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. They are also great at raiding villagers. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. TL;DR: These are the units that could be used in late game against Mongols. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). The Fast Castle into Boom, one of the best beginner build orders for closed maps. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. They're just flat out amazing. For more information, please see our This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Genghis' first target is the vastness of China. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. The Mongols also have access to powerful siege weapons. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Both openings can cripple our economy if not walled correctly. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Tonight we might even see the return of Subotai! Brilliant work and I hope you keep enjoying the game for many years to come. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. In Imperial Age, theyll try to upgrade your units until the late game army. Hi there. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Alot of people use this food for the Mongol Scout Cavalry rush. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Reddit and its partners use cookies and similar technologies to provide you with a better experience. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Monks will have a limited use. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. AOE is back once again. Both openings can cripple our economy if not walled correctly. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Answer (1 of 10): Mongols is an absolute delight to play with. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. . Yeah they're a pretty expensive civ. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Trebuchets can be used in the same way, although less effective against units. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You are free to do the same. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. ", Try to retreat and get your towers to do the work? Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Well delve into different army compositions for each of the civs that could give you a chance of victory. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Privacy Policy. The Fast Castle into Boom, one of the best beginner build orders for closed maps. This build is of an advanced difficulty and utilises early Feudal. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Leitis are far weaker to Mangudai (1 pierce armor). On the verge of destroying the Ottoman Empire, he turned again suddenly. This last advantage also applies for their faster-attacking Cavalry Archers. Press question mark to learn the rest of the keyboard shortcuts. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. Well, I know its been a long post. With update 35584, Hunters work 40% faster. 10 villager builds house and lures boar. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Regular Cav Archers are way too expensive. Wagons are also outranged by Mangudai, so theyre less effective. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. "Fuck you, I'm faster so I'll run away and shoot more arrows! Manage all your favorite fandoms in one place! Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Age of empires ii 1 viewers gadzookzzz. We must not forget raids. Each civilization in AoE2 has its unique unit with their own strengths and counters. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. When the mangudai is uppgraded to elite status they have 0 missile delay. Thats all. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. This page was last edited on 9 July 2014, at 16:48. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Age of Empires Series Wiki is a FANDOM Games Community. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Reddit and its partners use cookies and similar technologies to provide you with a better experience. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. A harsh life of hunting and pastoralism breeds a hardier people. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Still other feudal strats is perfectly fine aswell like m@a and or archers. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). But if you feel inspired, you may turn the tide and scrap a difficult win. They also have a better meatshield than Mayans in Light Cavalry. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Mangudai attack bonus against siege weapons reduced to +1. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Mangudai Rate of Fire increased (made slower) to 2.1. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Everyone keeps saying how great the Mongol economic bonus is. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! But of course, that shouldnt be the case. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Disclaimer: Im not saying that these units are effective to stop a Mongol push. I wont consider mirror matches. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. This page was last edited on 11 August 2014, at 02:21. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Their bonuses are really good, but I just can't seem to use them effectively. Rams and Scorpions will be shredded by Mongols. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. The Mongol units can be very cost effective or battles can end in disaster. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Thank you so much for your kind words! "Good thing I brought my motorized siege units.". You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. So take a seat and grab some popcorn. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Clicking on the icon links to the corresponding page. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Skirmishers are the main common counter to Mangudai. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Again numbers and an insane micro will be needed to take a fight like this effectively. Watch out for enemy Onagers, who can shred a whole Skirm army. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Light Cavalry have 30% more HP Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. This is of course before the game enters into the trash wars. and our Keshiks generate gold while fighting, what is good while engaging Hussars. In 1402 he defeated a large Ottoman Turk army near modern Ankara. Cavalry Archers and Mangudai fire 20% faster Nothing feels better than overwhelming everyone with a Mangudai tsunami. Manage all your favorite fandoms in one place! The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. To engage Mangudai, nevertheless, you need NUMBERS. Is there any good way for us to fight them? Try to fight with a Mongol army? Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. Yep, that's also my opinion. Siege - You generally want to get some Siege Rams because they're very strong. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Verteidigung in age of empires ii: Source: dfgames.net. Hi all! In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). Dont be too harsh on me if I made a mistake. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. 11 and 12 villager chop wood. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. He died in 1405 while marching for China. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. He destroyed Kiev in 1240 and advanced into Hungary. This makes them probably the best units for hit and run tactics. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Nananananana! Am I right in feeling this way? They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Create an account to follow your favorite communities and start taking part in conversations. The companion to Mangudai will always be Hussars. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . The loss of Elite Cannon Galleons also hurts their navy a bit. Mangudai attack bonus against siege weapons reduced to +1. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. AboutPressCopyrightContact. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. BBCs can be used also to hit the mass of Mangudai from longer distance. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics.
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