warframe impact to slash

Slash tiberon Grants a high burst of damage on certain enemies. Common Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. unfortunately this right here is the problem with people. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) However, this is a total guess, I personally have never used them at all. Very high critical and status chance also with high attack speed. Simply selecting the proper config for the occasion ~ been working well for me so far. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Update 11: A new damage system was introduced along with new mods. Recommended for use with weapons that have a higher Impact damage than other damage types. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. that is pure and simple, OVERPOWERED! Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Piercing Hit: +90% Puncture, +0.9 Punch-through Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. you wont be sitting for so long hitting the same target. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? are the mods that increase damage to certain enemy types worth it like expel corpus? WARFRAME Wiki is a FANDOM Games Community. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. In general, Viral is the strongest damage type. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. and if you dont have the elemental mods you need to build optimally. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. IPS stat mods can look something like this. Sign up for a new account in our community. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Thanks! Radiation is the result of combining Heat and Electricity. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . Main: Roasted chicken with roasted potatoes and green beans. Its status effect, while powerful on paper, deals insignificant damage on its own. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Slash only shows its mettle when armor levels get high. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Sounds weird doesn't it? Increases effectiveness against enemies with Shields, especially Corpus units. Close. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Naramon It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Official Drop Tables For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. And as of right now it would seem that other procs are better than other. (Half the damage of Puncture). Combined elements are created by applying two or more simple elements onto a weapon. The damage system we have now should be further simplified. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. +30% Impact In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. If you're doing a long survival run, then there are certain requirements. Next: Warframe: A Complete Beginner's Guide. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. It's an excellent damage type to pair with Viral or Corrosive. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Base Capacity Cost All in all - they're secondary mods, nothing more. Out of the three i would say impact is the least important, unless you're fighting against corpus. Only increases the Impact damage of rifles. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. At low levels, IPS fine. each stack has individual duration. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). It causes enemies to flinch and recoil backwards. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Update Infobox Data The bleed from slash is OP, its that simple. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Found the internet! That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Impact or Puncture or Slash? The Synoid Helicor deals the most impact damage of the hammer-type weapons. Impact and Puncture are trash. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. General Information i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. 4x multiplier is insane (not to mention it further overpowers melee). Recommended for use with weapons that have a higher Impact damage than other damage types. Learn everything about the powerful Epitaph. Certain mods in Warframe allow you to add elemental effects to your weapons. so, what does everyone think of this idea?, some constructive feedback would be nice. what is wrong with players taking a primary,secondary or melee to deal with different enemies? You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Im sorry for the long post, im just trying to reply to everyone without double posting . what point does it become 0?, like what level? User account menu. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. - At maximum 10 stacks enemy is stunned. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Scaling armorbreaks the balance between damage types. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Tradeable Only use Blast on a status primer. By A +10% impact would do an additional 10 impact. A +10% slash would make the weapon deal 5 more slash damage. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. He is currently a Freelance writer for TheGamer and Game Rant. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. WARFRAME Wiki is a FANDOM Games Community. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Each of these will have an elemental status tied to them. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Now. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Explosions from the gun inflict self . . but the community still wants their OP status. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. yes it should, but it shouldnt make enemy levelredundant. For safety, rockets arm after traveling a safe distance. Posted by 5 years ago. (1.3*3.7=4.81 vs. 4.6). At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Request. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. I think the specific faction damage is applied like Serration but only if the target is of that faction. That's because Corrosive has a +75% against Ferrite. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. You lost people the second you said Slash does not bypass armor. Effect caps at 75% at 10 Puncture stacks. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. It's scaling armor that breaks it. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables 5 regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. New comments cannot be posted and votes cannot be cast. Zugang! Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. As above, you dont generally want to use them. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. 2020 Digital Extremes Ltd. All rights reserved. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Some weapons are split down the middle for what they provide for damage. It's tough to top Viral in the current meta. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. . (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. sooner or later, Slash will be nerffed againor become useless against enemies. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Has no effect on the other damage types, including elementals. Synoid Helicor. Sourced from official drop table repository. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Classic and satisfying dish with garlic, lemon, and rosemary. thehotsung8701A,April 12, 2015. It's easy! 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Cold is great for damaging shields and certain Grineer heavy units. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070.

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