project zomboid negative traits that go away

Overpriced but underrated IMO. Funnily enough this is the one negative trait that actually includes a little positive effect as well. To anyone asking how to enter or remove something from game. I'd rate it much higher, especially for newer players as it will help prevent deaths. Create an account to follow your favorite communities and start taking part in conversations. Reduces container capacity by 30%, including vehicles. Description - Increases reading speed and takes less time for books. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Find the official Discord here: So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Avoid. Don't take it if you're planning on using an axe as a main weapon. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. People be doing a lot of running in this game. It can be rather annoying having a character only stressing out any time you go into a tight. Avoid this like the plague. Positive Traits: Speed Demon 1/5 Waste of one point. In order to survive, you do have to put in a little more effort, but you earn more points in return. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Tldr get outdoorsman if you get prone to illness and thin skinned. To achieve this, you will need to balance out positive traits with negative ones. Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Very useful for finding Axes and Sledgehammers. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. How good this is, is up to you. I love claustrophobic. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Fitness is essential if you enjoy living. Athletic is non negotiable. Maybe not deadly, but you will attract a few more zombies. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. For only 2 points this perk is a must-have. Always love learning the little quirks like this in the game. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. If an attack is blocked the damage is simply negated. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. This trait is pretty good for exactly the same reasons as underweight. Join. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. While water will shut off during the first month of the game, it's easy to find . Keep up the good work. Underweight - 6 points. So even if it was hard to level it would still be bad. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Before posting try the sledgehammer. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Useful skill, but its hard to justify spending 5 points on this. Organized: 3/5 if not 4/5. No brainer. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Keep that in mind. Waste of points. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. This will keep your high tier weapons usable for longer. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. About 2 weeks? NEVER take this. You can gain a couple levels in them by just watching TV in the first 9 days. The XP boost to nimble is great, as it levels extremely slowly on its own. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). You are correct. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Athletic has an edge over strong, as exhaustion is a killer. Privacy Policy. This list will show you my personal favorites and make you think of some traits you didn't consider before. Because of this, it's an easy +2 point that can go towards a decent positive trait. Panic cancels out boredom, turning claustrophobia into a big-brain strat. The bonus to crafted structures is nice too but not a major selling point. But at that point you might as well give your character 2 extra points in the settings. I always take wakeful so I have more time for zombie stomping in a day. Being even drowsy drastically reduces your melee damage output. You could start at 0 or 3 and level up to 4 or 6. With Sunday Driver, your vehicle will not perform when you need it. You can really live without this one, 6 points is costly too. Also IRL Nervous Wreck. Find the official Discord here: Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. No one can fight . ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Anything that increases endurance loss will probably get you killed. Ideally paired with fire officer so you can pick underweight and still keep athletic. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Horrible. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Once you get to a normal weight, its 6 free points. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Its also very cheap considering the bonus. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Pair with cowardly (or agoraphobic) and you have a very speedy character. This perk isnt working at all as of the time im writing this, so its free points. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Same thing with under/overweight. This is a real challenge to start with and a pain in the ass to raise your fitness. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Not bad per se, just not worth the points. Smokes have always been pretty easy to find in Project Zomboid. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Whenever a zombie performs an attack the player has a chance to block it. Can be overcome when you build up your stealth skills. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Just fast forward time. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Points added: +2 Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Take weak stomach instead. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. This will get you killed. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. 7. It's only useful to save time and hence make the game slightly less boring. The +2 boosts will be insanely useful from the early to late game. It's an absolutely amazing trait. Only worth taking if you have slow modded vehicles. Comments are on moderation and will be approved in a timely manner. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. The critical chance of attacks is capped between 10% and 90%. Don't stand in the cold and rain and you will be fine. Conspicuous: 3/5. Many months ago I did a list on my top 10 best traits in Project Zomboid. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Positive traits are available if you have some extra points spare to use before jumping into the game. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. I'm definitely not confident or patient enough to play that character yet, though! Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Positive traits in Project Zomboid give players a specific advantage. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. It makes the low speed torque of vehicles almost completely vanish. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. 22. r/projectzomboid. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} 3- Depends on how you want to play. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. This one may be a no-go for you and I can understand that. Thanks for posting your list! 4 & 5- Always worth considering when making a new character. Possibly the most harmful traits you can take. Increases fuel consumption by 100%. In particular it allows you to get away with medium-to-low strength. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Can't add to the post as i am newbut thank you:-). In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. After about a week in-game you wont be struggling from this anymore. Which DOES affect stamina. Thanks for the list and the explanations. You call it a "waste of points" yet for some reason still give it a 2. Must have for people wanting to use axes as their main weapon. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. First aid is useless. Athletic 5; Strong 3. Panic while performing first aid isnt really an issue. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. S-Tier. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. Most persist. How did you find the list? This one will really depend on the type of character you want to play and which version of the game you are playing. I agree that dexterous is mandatory and I couldnt play without it. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Growing crops is great, but the benefit from farming skill is not significant enough. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. This also applies to backpack storage but is still a convenience perk. As far as I know it's not like 10-100 times per second or anything like that. It's not just easy, but the benefit isn't a big deal. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. High Thirst is easily fixed with a bottle of water. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. These skills suck as short blunt and spear will take longer to gain levels in. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. Also prevents you from using the radio for weather/helicopter event warnings. I would put Keen Hearing way higher. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Farming isnt too difficult to level, either. Avoid. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base).

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